WEBVTT
Kind: captions
Language: en

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In this video, I’d like to revisit a concept
from my television series.

00:00:03.690 --> 00:00:07.720
I created this thumbnail for my video explaining
analog color TV,

00:00:07.720 --> 00:00:10.230
and it’s been causing debate ever since.

00:00:10.230 --> 00:00:14.120
Though I had hoped my video on Trinitron would
help illustrate my point and put the debate

00:00:14.120 --> 00:00:18.039
to rest, there was and is still much debate
in the comments.

00:00:18.039 --> 00:00:23.289
It seems this debate comes mostly from semantics,
and I’ll admit I see a gap in my explanation.

00:00:23.289 --> 00:00:24.410
So let’s try again.

00:00:24.410 --> 00:00:26.180
This is the TV in my kitchen.

00:00:26.180 --> 00:00:29.949
Like any TV on sale today, it produces an
image by manipulating the brightness of many

00:00:29.949 --> 00:00:35.300
thousands (and these days millions) of individual
picture elements called pixels, which is actually

00:00:35.300 --> 00:00:37.480
just short for picture element.

00:00:37.480 --> 00:00:41.130
There are a few different technologies in
use these days, but at their core their job

00:00:41.130 --> 00:00:46.620
is to produce a set brightness value for the
red, green, and blue components of each pixel.

00:00:46.620 --> 00:00:51.680
These are called subpixels, and in many LCD
panels each subpixel is actually further divided

00:00:51.680 --> 00:00:53.820
into sub-sub pixels.

00:00:53.820 --> 00:00:58.210
This probably increases the total number of
discrete brightnesses each color can make,

00:00:58.210 --> 00:01:03.379
and thus allows for more precise control over
the panel and a larger number of possible colors.

00:01:03.379 --> 00:01:06.179
Someone please correct me if that’s not
what the subdivisions do.

00:01:06.180 --> 00:01:10.320
The combination of red, green, and blue can
create what appears to our eyes to be any color,

00:01:10.320 --> 00:01:13.860
because the way we perceive color (for
those of us with normal trichromatic color

00:01:13.869 --> 00:01:18.240
vision, anyway) is through the ratio of stimulation
between the three different cone cells in

00:01:18.240 --> 00:01:19.549
our eyes.

00:01:19.549 --> 00:01:23.900
Their primary sensitivities are red, green,
and blue, so by using just these three colors,

00:01:23.900 --> 00:01:29.090
we can activate the cone cells in any given
ratio and thus produce any apparent color.

00:01:29.090 --> 00:01:33.679
This biology hack is the result of the overlapping
sensitivities of each cone cell.

00:01:33.679 --> 00:01:37.450
For example, yellow light stimulates both
the red and green cone cells in your eyes

00:01:37.450 --> 00:01:42.109
roughly equally, as both of these cells can
detect this wavelength of light.

00:01:42.109 --> 00:01:45.720
This means that to recreate what we see as
yellow light, we don’t need to actually

00:01:45.720 --> 00:01:47.869
reproduce the same wavelength of light.

00:01:47.869 --> 00:01:52.229
Instead, we can artificially stimulate the
red and green cone cells with just red and

00:01:52.229 --> 00:01:56.549
green light, and so long as the red and green
cells receive the same relative stimulation

00:01:56.549 --> 00:02:00.200
as they did with honest-to-goodness yellow
light, the brain can’t tell the difference

00:02:00.200 --> 00:02:02.020
and thinks it’s yellow.

00:02:02.020 --> 00:02:06.140
Simply outputting red, green, and blue light
can produce any color to our eyes because

00:02:06.140 --> 00:02:10.310
when combined, it can produce the same ratios
of stimulation between the three cone cells

00:02:10.310 --> 00:02:11.739
that any real color would.

00:02:11.739 --> 00:02:17.069
Anyway, the microprocessors inside this television
are working together to make it all...happen,

00:02:17.069 --> 00:02:21.060
and the main image processor can tell the
panel exactly what to do.

00:02:21.060 --> 00:02:25.700
The image on screen is coming from a Chromecast,
and through the HDMI port on the television,

00:02:25.700 --> 00:02:31.019
the Chromecast can tell it exactly what each
pixel needs to do to make this image, and

00:02:31.019 --> 00:02:33.599
the drivers inside the TV will make that happen.

00:02:33.599 --> 00:02:37.719
We can define the resolution of this display
by counting how many pixels there are along

00:02:37.719 --> 00:02:38.719
each edge.

00:02:38.719 --> 00:02:42.480
I’d rather not actually do that, so I’ll
just recite the specs here and tell you that

00:02:42.480 --> 00:02:49.049
there are 1,366 pixels along the bottom and
768 pixels along the sides, yes I know that’s

00:02:49.049 --> 00:02:54.750
not 720P but that’s the panel that’s in
here, and that means that there are 1,049,088

00:02:54.750 --> 00:02:56.180
pixels on this screen.

00:02:56.180 --> 00:03:00.709
Generally, resolution is defined as X by Y,
so we’d say this panel has a resolution

00:03:00.709 --> 00:03:03.319
of 1366 by 768.

00:03:03.319 --> 00:03:06.079
Now take a look at an old school CRT television.

00:03:06.079 --> 00:03:08.709
Get nice and close to it and you’ll find
what appear to be pixels.

00:03:08.709 --> 00:03:11.249
There’s a neat division between red, green,
and blue.

00:03:11.249 --> 00:03:14.189
The borders are defined, and it’s forming
a grid, almost.

00:03:14.189 --> 00:03:18.400
But, you would be running a fool’s errand
if you attempted to count the number of these

00:03:18.400 --> 00:03:21.540
“pixels” along the edges to determine
this TV’s resolution.

00:03:21.540 --> 00:03:26.040
That’s because these aren’t pixels, and
they don’t define its absolute resolution.

00:03:26.040 --> 00:03:28.950
To understand why, you need to look at a black
and white television.

00:03:28.950 --> 00:03:31.700
Oh how convenient, a black a white television.

00:03:31.700 --> 00:03:35.719
Now with the set turned off, you can’t see
any structure to this screen.

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Going back to the LCD TV, even when it’s
off, that grid of pixels is still there.

00:03:40.180 --> 00:03:44.349
You need to shine a bright light onto it to
see them, but the pixels are there as physical

00:03:44.349 --> 00:03:45.939
parts of the screen.

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But on this little CRT, there’s no grid
to be seen.

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Let’s switch it on.

00:03:49.889 --> 00:03:53.430
With an image now on screen, you should be
able to see a series of lines.

00:03:53.430 --> 00:03:55.900
In analog video, this is how the image is
drawn.

00:03:55.900 --> 00:03:59.709
See, the CRT only has one “pixel” to deal
with.

00:03:59.709 --> 00:04:03.269
At the rear of the picture tube is an electron
gun which is projecting a single point of

00:04:03.269 --> 00:04:04.560
light at the screen.

00:04:04.560 --> 00:04:09.040
Then, electromagnets in the deflection yoke
move this point around the screen very rapidly

00:04:09.040 --> 00:04:10.819
in a pattern called a raster.

00:04:10.819 --> 00:04:14.889
By varying the brightness of the point of
light as it moves around the screen, an image

00:04:14.889 --> 00:04:15.969
can be made.

00:04:15.969 --> 00:04:18.949
The image is drawn as a series of stacked
horizontal lines.

00:04:18.949 --> 00:04:23.870
In the US, roughly 480 lines are visible on
the screen at once, drawn as two fields of

00:04:23.870 --> 00:04:28.060
240 lines 60 times per second as interlaced
video.

00:04:28.060 --> 00:04:31.780
This is why standard definition is defined
as 480i here in the States.

00:04:31.780 --> 00:04:35.669
I’ve made a video explaining how analog
television works in greater detail, which

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can you find up above now or down below later.

00:04:37.770 --> 00:04:40.870
Now, this TV has no idea what it’s doing.

00:04:40.870 --> 00:04:42.340
It doesn’t have a microprocessor.

00:04:42.340 --> 00:04:43.669
It doesn’t have an HDMI port.

00:04:43.669 --> 00:04:47.300
It doesn’t have any digital circuitry of
any kind.

00:04:47.300 --> 00:04:51.050
All it’s doing is looking for two pulses
in the video signal, the horizontal blanking

00:04:51.050 --> 00:04:54.550
interval and the vertical blanking interval,
in order to draw the image in the same place

00:04:54.550 --> 00:04:58.009
on the screen and not have it roll around
like this.

00:04:58.009 --> 00:05:02.919
The nature of this signal is analog, and really
all the signal does is tell the TV how bright

00:05:02.919 --> 00:05:03.919
to make the image.

00:05:03.919 --> 00:05:07.990
It’s just timed really really well so that
each individual part of the screen is drawn

00:05:07.990 --> 00:05:11.590
with the correct brightness, as the position
of the point of light is determined by the

00:05:11.590 --> 00:05:14.960
length of time that has elapsed from the start
of the frame.

00:05:14.960 --> 00:05:18.669
And to be clear, we’re dealing with tiny
fractions of a second since the beam moves

00:05:18.669 --> 00:05:20.000
incredibly quickly.

00:05:20.000 --> 00:05:21.669
So then, here’s the challenge.

00:05:21.669 --> 00:05:22.960
Where are the pixels?

00:05:22.960 --> 00:05:24.280
Well, there aren’t any!

00:05:24.280 --> 00:05:28.130
If I change the channel and we take a look
at snow, you’ll see that there is no regularity

00:05:28.130 --> 00:05:30.139
whatsoever in this noise.

00:05:30.139 --> 00:05:34.590
If this image was defined by a grid of discrete
picture elements, the borders between white

00:05:34.590 --> 00:05:38.830
and black sections should form columns of
some sort, or at the very least there should

00:05:38.830 --> 00:05:41.069
be some clear vertical structure visible.

00:05:41.069 --> 00:05:42.069
But there isn’t.

00:05:42.069 --> 00:05:44.580
They appear completely randomly within the
line.

00:05:44.580 --> 00:05:48.280
I can tell you exactly where the line is,
but I can’t define any separation within

00:05:48.280 --> 00:05:49.539
the line itself.

00:05:49.539 --> 00:05:51.480
That’s completely arbitrary.

00:05:51.480 --> 00:05:54.260
Now here’s where the color CRT comes into
play.

00:05:54.260 --> 00:05:56.060
Specifically one like this.

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This is a GE television, using a slot-mask
CRT.

00:05:59.470 --> 00:06:03.970
Up close, it appears to have a similar grid
structure to the LCD TV in my kitchen.

00:06:03.970 --> 00:06:05.920
So then, why aren’t these pixels?

00:06:05.920 --> 00:06:07.680
They’re what make up the image, right?

00:06:07.680 --> 00:06:09.669
Well, no, they aren’t.

00:06:09.669 --> 00:06:11.690
These are actually called phosphor dots.

00:06:11.690 --> 00:06:16.690
What they do is create specific targets for
the red, green, and blue electron beams to hit.

00:06:16.690 --> 00:06:20.560
See to make a color image, we need to make
a red, green, and blue image, and they need

00:06:20.560 --> 00:06:23.780
to be merged together somehow to appear as
one.

00:06:23.780 --> 00:06:28.070
In the early days of color TV, there were
all sorts of ideas being explored on how to

00:06:28.070 --> 00:06:29.500
produce an RGB image.

00:06:29.500 --> 00:06:33.110
I’ll throw another card up on my playlist
on Television, because if this is the sort

00:06:33.110 --> 00:06:35.530
of thing that interests you you can take quite
the nerdy deep dive.

00:06:35.530 --> 00:06:40.360
A color CRT is functionally identical to a
black and white CRT, but it draws three separate

00:06:40.360 --> 00:06:42.009
images at once.

00:06:42.009 --> 00:06:46.310
Think of it like three picture tubes, one
red, one green, and one blue, combined into

00:06:46.310 --> 00:06:48.110
a single picture tube.

00:06:48.110 --> 00:06:52.289
This combined tube has an electron gun for
each color, but of course we also need a way

00:06:52.289 --> 00:06:55.560
to separate the colors in order to drive each
one on its own.

00:06:55.560 --> 00:06:58.200
That’s what the phosphor dots do.

00:06:58.200 --> 00:07:02.639
They separate the face of the tube into a
mosaic of red, green, and blue dots.

00:07:02.639 --> 00:07:06.660
The earliest color TVs used a pattern of phosphor
dots that looked like this.

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These dots line up with a simple metal sheet
just behind them.

00:07:09.800 --> 00:07:10.990
Let me show you what it does.

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Here I have a green flashlight.

00:07:12.849 --> 00:07:16.650
If I shine it at this poster board, it creates
a flood of green light.

00:07:16.650 --> 00:07:20.860
But if I place a mask in front of it with
a single hole, now the light can only make

00:07:20.860 --> 00:07:25.099
it through in a straight line between the
flashlight and the hole, which produces just

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a dot on the poster board.

00:07:26.610 --> 00:07:28.939
Now, here’s a red flashlight.

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Watch what happens when I put it next to the
green flashlight.

00:07:32.280 --> 00:07:35.789
Because the red flashlight is in a slightly
different position from the green one, the

00:07:35.789 --> 00:07:38.669
light it makes can’t take the same path
as the green light.

00:07:38.669 --> 00:07:43.310
It will go through the hole at a different
angle, so the dot it produces appears next

00:07:43.310 --> 00:07:44.719
to the green one.

00:07:44.719 --> 00:07:48.720
Now if I add a third, blue flashlight and
put it in between the red and the green just

00:07:48.720 --> 00:07:52.960
above them, a blue dot appears below the red
and green dots.

00:07:52.960 --> 00:07:56.280
If I take the mask away, it creates just a
wash of white light.

00:07:56.280 --> 00:08:00.150
But with the mask in place, it produces three
small dots of light in the same arrangement

00:08:00.150 --> 00:08:03.580
as the flashlights themselves, though it’s
mirrored and upside down.

00:08:03.580 --> 00:08:07.330
If I add a second hole the to mask, the same
pattern appears right next to the first set

00:08:07.330 --> 00:08:08.430
of dots.

00:08:08.430 --> 00:08:12.370
If I keep going and make a bunch of small
holes in this offset pattern, what we get

00:08:12.370 --> 00:08:15.490
is a mosaic pattern of red, green, and blue
dots.

00:08:15.490 --> 00:08:19.539
This is happening because the flashlights
are arranged in a triangle, and at every hole

00:08:19.539 --> 00:08:25.090
in the mask the beams converge and cross over
to project the opposite image on the screen.

00:08:25.090 --> 00:08:28.169
Notice how similar this pattern is to this
color CRT.

00:08:28.169 --> 00:08:32.220
See, if I aim these three flashlights together
at the poster board, their beams just blend

00:08:32.220 --> 00:08:34.470
together and make what appears to be white.

00:08:34.470 --> 00:08:38.220
This is what would happen if we used a color
CRT without a mask.

00:08:38.220 --> 00:08:41.600
But if I place the mask in front of it, which
is just a piece of aluminum foil with some

00:08:41.600 --> 00:08:45.890
holes punched in it, suddenly a pattern just
like the phosphor dots appears.

00:08:45.890 --> 00:08:51.020
Now, the red beam can only hit specific parts
of the screen, and the blue and green beams

00:08:51.020 --> 00:08:52.970
can’t hit those points.

00:08:52.970 --> 00:08:57.110
Because the light sources are physically separated,
they can only make their way through the holes

00:08:57.110 --> 00:08:58.960
at specific angles.

00:08:58.960 --> 00:09:03.440
The mask puts the red targets in the shadow
of the blue and green beams.

00:09:03.440 --> 00:09:06.350
The mask casts a shadow on the targets.

00:09:06.350 --> 00:09:07.400
Wait a minute,

00:09:07.400 --> 00:09:08.740
shadow mask!

00:09:08.740 --> 00:09:11.780
What’s important to realize here is that
the mask is what’s creating the pattern

00:09:11.780 --> 00:09:12.780
of dots.

00:09:12.780 --> 00:09:16.970
The flashlights are firing indiscriminately
at the mask, but the mask will always force

00:09:16.970 --> 00:09:20.200
each beam into the correct location on the
other side.

00:09:20.200 --> 00:09:24.800
This means that no matter what sort of pattern
of light the beams or flashlights are creating,

00:09:24.800 --> 00:09:28.230
it will always appear as a series of dots
on the other side.

00:09:28.230 --> 00:09:32.090
So if we go back to our picture tube, what
you see as a viewer are the phosphor dots

00:09:32.090 --> 00:09:36.030
which are the targets for each individual
color electron beam.

00:09:36.030 --> 00:09:39.670
Inside the tube, directly behind them, is
the metal sheet with holes in it, which always

00:09:39.670 --> 00:09:43.900
ensures the color components stay separated
and project onto the phosphor dots in the

00:09:43.900 --> 00:09:45.440
correct orientation.

00:09:45.440 --> 00:09:49.260
But the key here is that they do not change
how the image is drawn.

00:09:49.260 --> 00:09:53.680
Just like the black and white television,
this TV is stacking horizontal lines.

00:09:53.680 --> 00:09:57.330
In fact, these two televisions are receiving
the same exact signal.

00:09:57.330 --> 00:10:00.860
The difference is that the color TV can recover
the color information that’s superimposed

00:10:00.860 --> 00:10:04.080
in the signal through quadrature amplitude
modulation--

00:10:04.080 --> 00:10:06.800
Don’t worry too much about the specifics of that--

00:10:06.920 --> 00:10:10.920
and it can then adjust the relative intensities of the three color components.

00:10:10.920 --> 00:10:15.030
But since that means it’s effectively drawing
drawing three different sets of lines at once,

00:10:15.030 --> 00:10:17.730
it needs a way to keep the colors from crossing
over.

00:10:17.730 --> 00:10:19.840
That’s what the shadow mask does.

00:10:19.840 --> 00:10:24.210
Remember, even though the flashlights were
just blasting away at the mask, the mask made

00:10:24.210 --> 00:10:28.260
sure each part was separated into little dots
on the other side.

00:10:28.260 --> 00:10:32.800
From this side of the picture tube, it’s
just like taking a black and white CRT, then

00:10:32.800 --> 00:10:37.640
drawing a grid on top of it, and then coloring
each little cell in with red green or blue.

00:10:37.640 --> 00:10:42.150
The only functional difference between a true
color CRT and a black and white CRT with lines

00:10:42.150 --> 00:10:46.720
and colors drawn on top is that the mask behind
the phosphor dots of the color picture tube

00:10:46.720 --> 00:10:51.630
ensures the colors stay separated, and thus
allows for individual control of each color.

00:10:51.630 --> 00:10:56.100
Now, this style of shadow mask makes it hard
to even define what could be a pixel.

00:10:56.100 --> 00:11:01.400
Assuming each pixel contains one red, one
blue, and one green dot, well first of all

00:11:01.400 --> 00:11:05.970
they’re triangular, but then each one changes
orientation as you move on and really it’s

00:11:05.970 --> 00:11:10.380
just a mess but this style of CRT, which uses
a slot-mask display, does make a pattern that

00:11:10.380 --> 00:11:12.900
really looks like there are pixels.

00:11:12.900 --> 00:11:17.020
These CRTs arrange the electron guns in a
line, and rather than use a mask with round

00:11:17.020 --> 00:11:19.230
holes they use a mask with small slots.

00:11:19.230 --> 00:11:24.300
This allows more of the beam energy to pass
through the mask and makes a brighter image.

00:11:24.300 --> 00:11:26.070
And here’s where the semantics comes in.

00:11:26.070 --> 00:11:30.910
I’ll grant you that the picture is “made
up of” these groupings of phosphors.

00:11:30.910 --> 00:11:34.720
You could say that they are elements of the
picture, and thus are pixels.

00:11:34.720 --> 00:11:39.580
But this ignores the fact that they are only
there as a side-effect of the need for color

00:11:39.580 --> 00:11:40.580
separation.

00:11:40.580 --> 00:11:44.320
They are in front of what makes the image,
and are not the actual building blocks of

00:11:44.320 --> 00:11:45.320
the image.

00:11:45.320 --> 00:11:47.410
To put it another way, here’s a window screen.

00:11:47.410 --> 00:11:51.310
If I put it in front of this album cover,
does that become a pixel?

00:11:51.310 --> 00:11:54.580
Have I pixellated the image by placing a grid
in front of it?

00:11:54.580 --> 00:11:58.890
Or have I simply compartmentalized parts of
the image into little square cells?

00:11:58.890 --> 00:12:01.620
And here’s the part that I think is hardest
to understand.

00:12:01.620 --> 00:12:06.510
The phosphor dots do not in any way define
the maximum amount of detail that can be displayed

00:12:06.510 --> 00:12:08.010
on the screen.

00:12:08.010 --> 00:12:10.050
That may sound silly, but hear me out.

00:12:10.050 --> 00:12:14.310
All they really do is define the maximum color
resolution of the display.

00:12:14.310 --> 00:12:16.090
Let’s go back to this CRT.

00:12:16.090 --> 00:12:20.470
I’ve only shown it in close-up because this
is a laughable little 5 inch color TV boombox

00:12:20.470 --> 00:12:22.460
from some point in the 1980’s.

00:12:22.460 --> 00:12:27.320
The dot pitch, that’s the fineness of the
dots, is very poor on this TV.

00:12:27.320 --> 00:12:30.100
I mean, you can’t really blame it, as it’s
only got 5 inches to work with.

00:12:30.100 --> 00:12:34.620
This means it can’t display much color detail,
but it can display as much brightness detail

00:12:34.620 --> 00:12:36.320
as any television.

00:12:36.320 --> 00:12:37.520
Let me boot up Kingdom Hearts.

00:12:38.240 --> 00:12:39.020
[PS2 Game Start noise]

00:12:39.720 --> 00:12:42.760
OK, so take a look at the menu in the bottom
left corner.

00:12:42.770 --> 00:12:46.920
If we look at the black and white TV, we can
see that there are about 10 or 12 lines defining

00:12:46.920 --> 00:12:49.590
the height of the letter M in Magic.

00:12:49.590 --> 00:12:54.470
If we count the number of dots along the height
of the M, we also get about 10, maybe 11.

00:12:54.470 --> 00:12:58.950
But, each cluster of three color dots spans
the height of two lines.

00:12:58.950 --> 00:13:04.170
We appear to have only half the color resolution
as we do brightness resolution in this CRT.

00:13:04.170 --> 00:13:07.070
Look at how infrequently a red dot appears
among blue and green.

00:13:07.070 --> 00:13:11.550
That’s they key here, we’re not getting
a lot of complete RGB clusters among the word

00:13:11.550 --> 00:13:15.390
Magic, but we can still clearly see the shape
of the word Magic.

00:13:15.390 --> 00:13:19.440
You can even see the how the center of the
A is darker than the rest, but only this one

00:13:19.440 --> 00:13:21.740
red dot is actually darker.

00:13:21.740 --> 00:13:25.200
But the thing is, from a normal viewing distance,
you can’t really tell how poor the color

00:13:25.200 --> 00:13:26.200
resolution is.

00:13:26.200 --> 00:13:30.520
Once you’re far enough away that you can’t
discern the individual phosphor dots, the

00:13:30.520 --> 00:13:32.320
image appears more or less normally.

00:13:32.320 --> 00:13:36.890
This is in contrast to a digital LCD panel,
where the pixels themselves define the shape

00:13:36.890 --> 00:13:38.070
of an image.

00:13:38.070 --> 00:13:42.920
If I want to draw a letter M using a grid
of 10 X 10 pixels, well I can say how bright

00:13:42.920 --> 00:13:44.680
I want each pixel to be.

00:13:44.680 --> 00:13:49.480
Then I can tell the display what to do with
each of these 100 pixels to make an M. But

00:13:49.480 --> 00:13:52.960
in the case of a CRT, it’s drawing the M
like this, in Lines.

00:13:52.960 --> 00:13:57.120
That shape is then forced into the grid of
phosphor dots, and wherever it lands will

00:13:57.120 --> 00:13:59.300
tell you which dots get lit up.

00:13:59.300 --> 00:14:00.500
And that’s the key difference.

00:14:00.500 --> 00:14:04.690
In digital video, the pixels define the shape
of the image, logically.

00:14:04.690 --> 00:14:09.330
In analog video, the shape of the image defines
which phosphor dots are lit.

00:14:09.330 --> 00:14:11.410
You can see this effect with the small TV.

00:14:11.410 --> 00:14:15.560
This screen really suffers where very small,
colored elements appear.

00:14:15.560 --> 00:14:20.170
If I open the pause menu and look at these
stats, some of it is very hard to read.

00:14:20.170 --> 00:14:23.820
That’s because this text is colored green,
so the blue and red guns pretty much

00:14:23.820 --> 00:14:26.300
don’t fire when drawing it.

00:14:26.310 --> 00:14:30.890
Since the green dots are so far apart and
this text is so small, if the text to be drawn

00:14:30.890 --> 00:14:34.060
lies between the green dots, it just won’t
get drawn.

00:14:34.080 --> 00:14:37.950
It’s not like the gun isn’t firing, it’s
just that for the entire section here, the

00:14:37.950 --> 00:14:42.760
text is in the shadow of the green gun, so
none of its energy is able to light up the screen.

00:14:42.760 --> 00:14:46.620
And that’s the point I’m trying to make
when I say “these are not pixels”.

00:14:46.620 --> 00:14:52.080
These two TVs are displaying the same image
and they both have 480 lines of resolution.

00:14:52.080 --> 00:14:57.250
But this little CRT has fewer phosphor
dots, so it can’t recreate color as precisely

00:14:57.250 --> 00:14:59.030
as the larger TV.

00:14:59.030 --> 00:15:03.030
But that doesn’t mean it’s not conveying
the same 480 lines of resolution.

00:15:03.030 --> 00:15:05.730
It is, just in brightness only.

00:15:05.730 --> 00:15:09.660
It loses detail in the color department, and
as a side-effect it can’t reproduce some

00:15:09.660 --> 00:15:11.030
fine color details.

00:15:11.030 --> 00:15:16.250
A CRT television has no control over how the
three electron beams interact with the mask.

00:15:16.250 --> 00:15:20.570
The combined beam can land and will land wherever
it wants, and it’s then up to the mask to

00:15:20.570 --> 00:15:22.590
separate the color components.

00:15:22.590 --> 00:15:26.030
The clusters of phosphor dots are there just
because they need to be.

00:15:26.030 --> 00:15:29.390
They can be a different size, a different
shape, and some TV’s don’t even split

00:15:29.390 --> 00:15:30.640
them up beyond vertical stripes.

00:15:30.640 --> 00:15:31.880
Trinitron.

00:15:31.880 --> 00:15:36.200
As a final point, which I think is at the
crux of the issue, in an LCD, OLED, Plasma,

00:15:36.200 --> 00:15:40.680
or any sort of digital display, the grid of
pixels is an active matrix.

00:15:40.680 --> 00:15:44.990
The display has an electrical connection to
each one of them, and can talk to it.

00:15:44.990 --> 00:15:48.040
The shadow mask and phopshor dots are a passive
component of the CRT.

00:15:48.040 --> 00:15:49.300
They don’t get addressed.

00:15:49.300 --> 00:15:51.070
They don’t have an electrical connection.

00:15:51.070 --> 00:15:52.690
They’re just there.

00:15:52.690 --> 00:15:57.360
Sure, the TV does “control” which ones
get lit up, but it’s not done with logical

00:15:57.360 --> 00:16:00.120
control or any precision whatsoever.

00:16:00.120 --> 00:16:04.440
Just like the black and white CRT, wherever
the beam lands is what part gets lit up.

00:16:04.440 --> 00:16:08.570
Now this isn’t to say that an analog TV
can’t produce an image made of pixels.

00:16:08.570 --> 00:16:11.300
Surely it can, it's just making small squares.

00:16:11.300 --> 00:16:14.040
And in fact that’s what it's been doing throughout all of this video.

00:16:14.040 --> 00:16:19.040
A PlayStation 2, DVD player, Roku box, or
any digital source with a composite output

00:16:19.040 --> 00:16:24.740
will take its logical 640X480 digital grid
and convert that to the 480 horizontal lines

00:16:24.740 --> 00:16:26.340
to drive the TV.

00:16:26.340 --> 00:16:29.920
But I guarantee you those ethereal pixels
in the logic circuits of the digital source

00:16:29.920 --> 00:16:33.230
won’t be lining up nicely with these phosphor
dots.

00:16:33.230 --> 00:16:34.850
They simply don’t need to.

00:16:34.850 --> 00:16:36.980
Thanks for watching, I hope you enjoyed the
video!

00:16:36.980 --> 00:16:40.240
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00:16:40.240 --> 00:16:41.630
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00:16:44.550 --> 00:16:48.490
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00:16:49.730 --> 00:16:53.790
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00:16:53.790 --> 00:16:56.120
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